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Preorders should be working now. The buylist system fixes are being tested and may be used again. If you have any problems with Preorders or using the buylist please contact us.

Age of Towers

Sold out
Original price $59.99 - Original price $59.99
Original price
$59.99
$59.99 - $59.99
Current price $59.99
Brave miners and proud builders, exploit the mountain without fear or doubt ! We hope that the mutual agreement between the communities at the foot of Mount Ilirya will bring great tidings and abundant supplies for our battle mages! Druids from the Heart of the Forest, tribes from the Burning Sun, craftsmen from Dark Rock, and paladins from Krak, you do us proud !
Mother Melusine
Sky Keeper of the Celestial Order

You’ve just found a mine filled with energy crystals ! Precisely those you use for your daily magic. The problem here is that you’v just stumbled onto a Hord of monsters. And to get things even worse, the other cities seem to have discovered the existence of that mine as well. You don’t have a choice, it’s them or you, with the monsters in the middle …

In approximately 60 minutes game for 2 to 4 players, or alone with the included solo mode, you will have to build towers to protect the path leading to your city and send back the monsters to wherever they came from (or to your neighbours’ place, it works too, and it’s actually more efficient).

GAME OVERVIEW

The game is played over a series of rounds. A round consists of 4 phases :

Dusk : Resolve the event card that was revealed during the previous round. Then, reveal the next event card that will be resolved next round. Prepare yourself accordingly !

Night : The creatures on your road move toward your city, and invade it if able! But that’s not all: two new monsters or maybe the boss himself come out of the mine !

Dawn : Open fire with your towers to repel the approaching menace.

Day : You must take two actions among the following:

  • Build a tower and play a quest card.

  • Extend your road and play a quest card.

  • Go to the market (play an available card) and play a quest card.

  • Quest (draw 2 quest cards).

The game ends when a player loses their last guard or captures their boss.

The player with the most points wins the game.