The Kharadron Overlords are peerless traders and dauntless explorers, sailing through the skies on marvels of technology, armed with powerful weapons unlike anything else found in the Mortal Realms...
When it comes to feet on the ground, the Arkanaut Companies form the Kharadron Overlords’ main fighting forces. Descending swiftly via a Frigate’s grav-ladders or suspension ropes,...
The Slaves to Darkness march across the Mortal Realms in the names of Archaon Everchosen, Be'lakor the Dark Master, and the Gods of Chaos themselves, ever-fighting to crush Sigmar's oppressive noti...
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers. Guided by the eldri...
The lives of the Fyreslayers revolve around battle, for these grizzled duardin mercenaries will fight on behalf of any who meet their price in gold. Renowned for their fearsome tempers and unrivall...
Bedecked in rusting weapons and wearing the fading scraps of once-proud armour, Deathrattle Skeletons are the unflinching core of many a Soulblight vampire's army. Not only are they...
Elder vampires often continue to grow in power as the years tick by, their arcane and martial might growing steadily even as the paragons of mortal races wither and die. Many take u...
Grotesque monsters that prey upon the blood of the unfortunate souls they catch, Fell Bats are an amalgamation of deathly magics and the Soulblight curse brought into being by their...
The Knight-Relictor is a sombre guardian of the sepulchral Temple of Ages. In battle these macabre-looking warriors chant prayers to the God-King in order to invoke his divine might to smite their ...
Long ago, before Sigmar was plucked from the heavens by the great drake Dracothion, the powerful Draconith empire was brought low at the hands of Kragnos, whose divine rampage smashed city after ...
Master archers, the Auralan Sentinels wield complex aelven bows that can either fire straight and true or loft arrows high in the air to curve down onto distant foes. When their High Sentinel cha...
Man-skewer Boltboyz are known for using crude crossbows to engage in ranged combat. Their close-combat comrades heckle and scoff at this perceived display of cowardice, but these devious Kruleboy...
There is no higher rank in a Stormhost than Lord-Commander, and in the Hammers of Sigmar this esteemed position is held by Bastian Carthalos, the Thunderborn. Once reforged with the power of the ni...
Quintessential leaders for a Soulblight Gravelords warband, Vampire Lords are everything one afflicted by the Soulblight curse aspires to be. Capable of smashing aside entire units of lesser soldie...
Create your own themed battlefield representing the towns and outposts under construction by the Dawnbringer Crusades. As the forces of order strike out into the wilds of the Mortal Realms, they ...
Wielding an assortment of jagged spears and wickedly sharp hand weapons, the Gutrippaz are the mainstay of any Kruleboyz army. They march to battle in ramshackle phalanxes, their grinning skaresh...
Distant relatives to the troggoths found in caves and mountains, Marshcrawla Sloggoths are slow, patient hunters with long, grasping limbs that they use to grab unsuspecting victims from the burr...
Of all the Snatchabosses, Skumdrekk is the vilest and most kunnin'. As such, he has become a sort of celebrity to the Kruleboyz of Ghur. Owner of the Murkvast Menagerie – a huge, drained mangrove...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '