Some vampires dedicate their eternal lives to the mastery of one pursuit, and those determined to become peerless warriors invariably end up among the ranks of the Blood Knights. At...
The Mortal Realms suffer under the stranglehold of Chaos, but there remains hope for a better dawn. The thunder of Sigmar's wrath still rolls across the skies, columns of lightning dispatc...
The mightiest servants of the Dark Gods are blessed with monstrous power and life unending amongst the Slaves to Darkness. Each Daemon Prince was once a devoted servant of Chaos, whose actions in l...
The line infantry of a Sacrosanct Chamber is comprised of its Sequitors, stern warriors who channel the tempest through the magical weaponry bequeathed to them by Sigmar. To be struck by such a war...
The mightiest servants of the Dark Gods are blessed with monstrous power and life unending amongst the Slaves to Darkness. Each Daemon Prince was once a devoted servant of Chaos...
The Gaunt Summoners are strange daemon-sorcerers of Tzeentch, custodians of the mysterious Silver Towers that link the Realm of Chaos to the mortal plane. Gliding above the battlefield atop sci...
From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of the Great Necroma...
It is said that to hear a Dire Wolf's howl is to be damned. These lupine undead are tireless hunters, and when they finally run their prey to the ground, their powerful jaws ensure ...
Deadwalker Zombies are created from the bodies of the recently dead, given strength through the power of dark necromancy and sent onto the battlefield in shambling hordes. Utterly m...
The Judicators attack with speed and accuracy, with arcing, whistling volleys of arrows and bolts signalling their arrival in battle. The massed, howling forces of Chaos are their sworn, hated e...
Marching in relentless unity, their fleshless hands clutching rusted weapons, the Deathrattle legions advance with grim and unstoppable purpose. A Wight King on Skeletal Steed – ava...
The Craventhrone Guard serve Kurdoss Valentian and any who share his aims. Bitter and spiteful even compared to other Nighthaunt, these spectral sharpshooters relish lining up enemy champions in th...
In his mortal life, Awlrach promised aid and safe transport to desperate travellers, only to send his victims to a grisly death in the briny deeps. When Awlrach’s spirit made its way to Nagash, the...
As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill gushing torrents of blood in the name of their violent deity. From humble origins, the cult of the Bloody...
From Shyish, the Realm of Death, come the ethereal Nighthaunt – terrifying spectres driven to murder by their bitter hatred for the living. These undead are the terror weapon of the Great Necromanc...
As the Era of the Beast rages on, the savage realm of Ghur awakens and the bone-strewn plains of Thondia are consumed by war. A wellspring of primordial energy has burst its banks, spilling out...
As the Era of The Beast rages on, the savage Realm of Ghur awakens. A wellspring of primordial energy has burst its banks, and the bone-strewn plains and blood-soaked swamps of Thondia are cons...
With the Pact Draconis sworn between Sigmar and the drake-lords Krondys and Karazai, the Draconith set forth to fight back against a resurgent Kragnos and reclaim their ancestral lands. Some choose...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '