The daemonic servants of the Chaos Gods spill from the madness of the warp to corrupt and slaughter. Gore-drenched daemons of Khorne hack heads from shoulders, while daemons of Slaanesh tempt, beguile, and then butcher their glassy-eyed victims. The daemons of Nurgle unleash unholy maladies upon horrified foes, even as the daemons of Tzeentch caper madly through their midst, hurling gouts of mutating warpfire in all directions.
Infernal war engines and strange sorceries inflict unimaginable torments on enemies driven mad with terror by the mere presence of daemons. Meanwhile, the lunatic horror of the warp rages wild, and in its shadow the very battlefield contorts and deforms at the touch of Chaos. Tireless, immortal, and altogether evil, the daemon legions of the Dark Gods march ever onward in their gruesome quest to plunge all of reality into the endless insanity of the warp.
This expansive book is a must-have guide for those who collect and play Chaos Daemons, as well as anyone who conjures daemonic allies for their Chaos armies. It contains all the rules needed to play a Chaos Daemons army – allowing you to mix-and-match Ruinous Powers to suit your favoured playstyle, or focus on your favourite of the Dark Gods – along with eldritch background lore detailing the otherworldly existence of daemons, the endless Great Game, and war zones across the galaxy plagued by hellish incursions.
Inside this 154-page hardback book, you'll find:
– In-depth background explaining the twisted nature of the Dark Gods and their servants, as well as their exploits and conquests across all planes – Disturbing artwork that illustrates the pure madness of the warp, and the bizarre entities that call it home – All the rules you need to play a Chaos Daemons army, including 56 datasheets, Warp Storm effects, unique rules for each god, an Army of Renown for the Disciples of Be'lakor, and more – Rules for Crusade campaigns and narrative games that allow your army to play out the eternal Great Game, and prove which of the Chaos Gods is mightiest of all – A photography showcase of stunning ‘Eavy Metal models to celebrate the sinister majesty of Chaos and inspire your own collection
Returns Our policy All Sales are Final. Exceptions are only for damage during delivery and claims for damages must be made within 24 hours of receipt of delivery.
To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.
Non-returnable items: - Gift cards - Downloadable software products
To complete your return, we require a receipt or proof of purchase. Please do not send your purchase back to the manufacturer.
Refunds (if applicable) Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund. If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.
Late or missing refunds (if applicable) If you haven’t received a refund yet, first check your bank account again. Then contact your credit card company, it may take some time before your refund is officially posted. Next contact your bank. There is often some processing time before a refund is posted. If you’ve done all of this and you still have not received your refund yet, please contact us at onlinesales@darkholdgames.com.
Exchanges (if applicable) We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at onlinesales@darkholdgames.com and send your item to: Darkhold Games, 111 North Barron Street, Eaton OH 45320, United States.
Gifts If the item was marked as a gift when purchased and shipped directly to you, you’ll receive store credit for the value of your return. Once the returned item is received, store credit will be applied to your account.
If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, the original purchaser will need to authorize our working with you for a return.
Shipping To return your product, you should mail your product to: Darkhold Games, 111 North Barron Street, Eaton OH 45320, United States
You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '