The galaxy is a dangerous place. The teachings and traditions of the Jedi have been lost to treachery and murder. A new generation of those who wield the Force alongside martial training or physica...
In the galaxy's most oppressive, urban environments, there are still some who dedicate themselves to fighting back from the shadows. These Sentinels are the last bastions of hope in these desperate...
At certain places throughout the galaxy, known as vergences, the Force is extraordinarily strong. The most renowned Jedi temples rest atop these sites. Many have been quarantined by the Empire in t...
Without the brilliance of Technicians, the Star Wars® galaxy would be unrecognizable. Their work has created sentient artificial beings, put the most distant systems within reach via hyperdrive, an...
Beyond the Rim is the first full-length adventure for the Star Wars®: Edge of the Empire™ Roleplaying Game. When new rumors add credence to old smugglers’ tales of a long-lost Separatist treasure s...
Beyond the Rim is the first full-length adventure for the Star Wars®: Edge of the Empire™ Roleplaying Game. When new rumors add credence to old smugglers’ tales of a long-lost Separatist treasure s...
Design. Build. Repair. Destroy. The struggle against the Empire isn’t only for those who carry the biggest blasters or fly the fastest starfighters. No war can be carried on without the tools to wa...
The Alliance to Restore the Republic rests on high-minded ideals, but its battles must still be won in the trenches. The Rebellion’s troops go into every battle outnumbered and outgunned. Its soldi...
If it weren’t for Commanders who were willing and able to take up the mantle of leadership, those hungry to liberate the galaxy from Imperial rule might never have come together to form the Rebelli...
“Watch your back! Fighters above you, coming in!” –Wedge Antilles
The first book-length rules supplement for the Star Wars®: Age of Rebellion™ Roleplaying Game, Stay on Target focuses on expand...
The Agents of Edgewatch Adventure Path continues! Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and...
The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. L...
All rules and reference required to play the world’s greatest roleplaying game.
Need a refresh on your well-worn copies? Have a friend who is itching to get into the game? Want a super-handy case ...
This handy, 4-panel reference screen for game masters features a one-stop location for BESM tables, charts, and other resources, wrapped in a stunning full-color panoramic image on the front. As a...
In the not so-distant future, humanity has spread out across the solar system, unlocked the frontiers of cyberspace, and created millions of intelligent androids in its own image. At the heart of ...
The ferocious foes of the Pathfinder Bestiary come alive on your tabletop with this collection of more than 375 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy R...
With more than 350 classic and brand new monsters, this 320-page hardcover rulebook greatly expands on the foes found in the Pathfinder Bestiary. From classic creatures like serpentfolk and jabberw...
Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '