There are many horrific alien threats to be found among the stars, and the Orks are some of the very greatest among them. Born for battle and possessed of an all-encompassing love for war, the average Ork is a heavily muscled killing machine able to withstand tremendous punishment and heal from all but the most grievous injuries. When they collect in colossal migratory invasions called Waaagh!s, the Orks stampede across whole sectors leaving a trail of destruction in their wake, wrought by ramshackle vehicles, cobbled-together weaponry, and sheer, primal savagery.
This 136-page book contains a treasure trove of background information covering prominent Ork conflicts from the past and present, accompanied by stunning artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also has everything you need to know to field them in battle on the tabletop, including 61 datasheets, 7 Clan Kulturs, Stratagems, Relics, and more.
Inside this hardback codex, you'll find:
– Thrilling tales of legendary Ork escapades, from war on a galactic scale to smaller, more 'covert' operations – All of the army rules you need to play games of Warhammer 40,000 with your Ork miniatures, including 61 datasheets covering every available unit – Lore on the six greatest Clans and the Freebooterz, including their unique kulturs and how Orks structure their armies – Detailed matched play rules, including dedicated secondary objectives – A full suite of rules for playing narrative Crusade games including Agendas, Battle Traits, Requisitions, Crusade Relics, Scrap, Might Makes Right, and more
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '