Space Marines are genetically augmented warriors, created as Humanity’s ultimate shock troops. Formally known as the Adeptus Astartes, the Space Marines have defended the Imperium for over ten thou...
Just as the duties of the Salamanders 3rd Company place an exceptional strain upon the noble and compassionate warriors who must discharge them, so an exceptional leader is required to ensure that ...
Over the millennia, Space Marine armour has taken many variations until it reached its iconic form. Armour Through The Ages provides examples of these different types of Space Marine armour. It inc...
The warriors of the Death Company, consumed by the madness of the Black Rage, consign themselves to death in battle. It is both a great tragedy, and a great honour, to be one of these offerings upo...
The Sanguinary Guard are the utmost elite of the Blood Angels chapter. They fight with wrist-mounted Angelus boltguns that leave both hands free to wield crackling power glaives. The Sanguinary Gua...
Captains are fearless leaders among the Space Marines, each one a masterful tactician and skilled warrior armed with a variety of weapons and equipment. Clad in a suit of heavy Gravis armour, a C...
Asmodai is a legendary Interrogator-Chaplain of the Dark Angels Chapter. Relentless and humourless, the Master of Repentance suffers no weakness or compromise amongst his allies. In battle, he i...
Azrael is Supreme Grand Master of the Dark Angels, defender of his Chapter's honour, and a beacon of inspiration to his battle-brothers. The Keeper of the Truth is renowned for his tactical abil...
Grand Master Belial is a fearless leader of the Dark Angels Chapter – a warrior whose skill in battle has always stood out, even amongst his transhuman brethren. As the Grand Master of the Death...
The highest-ranking members of the1st Company’s Inner Circle are sometimes accompanied by a Command Squad from the 1st Company. Such a hand-picked formation of the most veteran Deathwing Ter...
Deathwing Knights are the ultimate veterans of the Dark Angels Chapter – elite death-dealers, specialised in close combat and deployed to break the enemy's back, secure truly vital objectives, o...
The Inner Circle Companions are some of the most skilled and sinister warriors in the entire Dark Angels Chapter. They are chosen, some whisper, by Lion El'Jonson himself, and arrive unannounced...
The First. The Son of the Forest. The Master of Caliban. The Primarch of the Dark Angels. Lion El'Jonson stalks from mist-wreathed shadow realms like an ancient questing knight, hunting the ...
Bike-mounted Command Squads consist of experienced Ravenwing Black Knights who form a swift bodyguard around a mounted officer, or execute other specialised missions.
This kit can be used to ma...
None fight with more grim determination than the battle-brothers of the Dark Angels, who are held in awe by allies and enemies alike. Yet behind their devotion to the Imperium lies a shadowy obs...
Redemptor Dreadnoughts are giant war machines that crush bone and splinter skulls as they bludgeon through enemy ranks. Taller, broader and more cunningly wrought than the Dreadnoughts of tradition...
Capable of harnessing the fury of the Warp, the Librarians wield the very fabric of reality itself as a potent weapon. They rank amongst the greatest and most powerful warriors of their Chapters, a...
Clad in ancient suits of power armour, impressively powerful and daunting to behold, Mark III Space Marines are a living reminder of the dark days of the Horus Heresy. Their ‘Iron’ armour is...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '