The classic game of fantasy football is back! A combination of strategy, tactics, and absolute mindless violence, Blood Bowl is the classic game of fantasy football. 2 players act as coaches, sele...
The Ballistus Dreadnought is a walking gun emplacement. Within a shielded sarcophagus at this combat walker's core lies the mortal remains of a fallen Chapter hero. This eternal warrior pilots thei...
The Brutalis Dreadnought is a line breaker and a terror weapon – a bipedal combat walker, armed for close combat and piloted by a fallen hero of its Chapter. This hulking war machine lays down a ha...
Desolation Marines specialise in unleashing widespread devastation throughout the enemy ranks. Whether direct-firing warheads into massed infantry and enemy armour, or raining down arcing salvoes w...
Hammerfall Bunkers are launched from Space Marine warships in the same manner as Drop Pods. Automated area-denial assets crewed by hard-wired servitors, they have all kinds of battlefield roles, in...
Infernus Squads purge swathes of enemy ranks with the incandescent firestorms they unleash from their pyreblasters. They are close-assault specialists, sending jets of burning promethium into trenc...
Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblaster...
Redemptor Dreadnoughts are giant war machines that crush bone and splinter skulls as they bludgeon through enemy ranks. Taller, broader and more cunningly wrought than the Dreadnoughts of tradition...
Operating deep within hostile territory, Scout Squads reconnoitre the enemy’s movements, set ambushes, sabotage supply lines and destroy communications centres in daring commando raids. The task of...
Tactical Squads are the backbone of any Space Marine army. They hold ground; provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates. This box contains eve...
Deployed as fast-moving rapid-response forces, Space Marine Vanguard Veterans are close-combat specialists. These veterans of the 1st Company take to war propelled by jump packs and armed with t...
The Predator is the main battle tank of the Adeptus Astartes, boasting formidable firepower and reinforced armour. Capable of being fitted with a number of weapon loadouts, this versatile war engin...
Primarily a defensive weapon, the Firestrike Servo-turret lays down withering volleys of fire to secure flanks or the Space Marines’ base ofoperations. Mounted on gravitic ventral plates, they can ...
The Stormfang Gunship is designed to dominate the skies while furiously blasting apart all who would oppose the Sons of Russ.
This multi-part plastic kit makes one Stormfang Gunship. It is eq...
A towering construct of man and machine, the Space Wolves Venerable Dreadnought is a walking colossus of adamantium and ceramite. Within the talisman-covered sarcophagus lies the remains of an h...
Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks...
Chaplains are the spiritual leaders of the Chapter. They administer the rites, preserve the rituals and perform ancient ceremonies of Initiation, Vindication and Redemption that are as important to...
Librarians' talents set them apart from their comrades. They can unleash powerful energy bolts, project force shields or increase their might to near godlike proportions. Some can step outside the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '