The Adepta Sororitas are the Chamber Militant, or armed fighting force, of the Adeptus Ministorum. Often known colloquially as the 'Sisters of Battle', their Order was created to defend the faithfu...
Description
The Death Guard are the greatest champions of the Plague God, Grandfather Nurgle, his favoured spreaders of his bounteous gifts. Look upon them and see the signs: pus seeping from fes...
The Necrons are a deathless race of alien androids, rulers of the galaxy in a long-forgotten era. Now, having slumbered in stasis for millennia, they are rising up to conquer it again. Clad in self...
Roll in style with this set of dice themed around the elite warriors of the Deathwatch! Use them for those all-important re-rolls, tracking wounds, or just regular use!Each six-sided, round-cornere...
Few Necrons awaken from stasis-sleep with fully functioning consciousness. Most arise addled by the long slumber, their wits and reason slow to come fully online. Not so Anrakyr - h...
Canoptek Doomstalkers stride with eerie grace. Whether prowling their masters’ armouries as tireless sentinels or providing mobile fire support to the Necron legions, the Doomstalke...
Unlike their Necron masters, Canoptek Spyders never sleep, but while away the aeons servicing the structures of their Tomb World. Though the Canoptek Spyder is essentially an automa...
Ghost Arks are often pressed into service as conventional transport vehicles, conveying reinforcements to some vital area of the battlefield, or allowing Necron forces to attack from an unex...
Chronomancers are Crypteks who harness temporal energies, their aeonstaves and entropic lances slowing down or speeding up weaponised time. Their timesplinter mantles use crystallised moments to ...
Starsteles were placed upon worlds as territorial markers and silent guardians by jealous Necron nobles. Over the millennia they have become forgotten archaeological curios or feared sources of s...
Crypteks are members of pan-galactic conclaves of technologies whose purpose is to study and maintain the eldritch devices of their race. They are masters of dimensional dissonance, singularity m...
Crypteks are a core element of Necron armies, harnessing ancient technologies to support their comrades and incinerating enemies in searing beams of light. They are masters of dimensional dissona...
Forged from solid Noctilith. Infused with the ancient evil of the C'tan. Extremely cool looking. Only one of these things is true about this dice set – but you can't deny they'd match your Necron a...
Flayed Ones keen shrill hunting cries as they fall upon the foe, talons flashing. Infected with the gruesome flayer virus, the Flayed Ones attempt to gorge themselves upon the flesh and blood of ...
Ghost Arks are often pressed into service as conventional transport vehicles, conveying reinforcements to some vital area of the battlefield, or allowing Necron forces to attack...
As the shock troops of the Necron army, a phalanx of Immortals will strive for victory using every tactic at their disposal. They can easily withstand a hail of heavy bolter fire.
The Necron Imm...
Imotekh is a grand strategist, perhaps the most accomplished the galaxy has ever known, and his campaigns operate not only across worlds, but across entire star systems and sectors....
Lokhust Destroyers are the deranged agents of annihilation whose sole reason for existence is centred around an unshakeable yearning to quench the flames of life. On the battlefield,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '